Official Farkle Rules

The Game of Farkle

Farkle is a fun dice game. Farkle is also known by the names Zonk, Zilch, Greed, 5000, 10000, Wimpout!, and Hot Dice. All that you need to play Farkle is six dice, a paper and pencil to keep score, and at least two players.

Getting Started

Each player rolls to see who goes first. The player with the highest roll takes the first turn. After this, play passes to the left.

Victory Conditions

The object of the game is to get the most points. As soon as any player gets at least 10,000 points, the other players get one more tur. After that turn, whomever has the most points wins.

How to Play

On your turn, roll all six dice at once. You can choose which dice you want to score with and which ones you want to ignore. Set aside the dice you want to score with. You can then either end your turn or roll again with the non-scored dice.

Every time you roll the dice, you need to choose at least one die to score with. Otherwise, you end your turn. If you can't score, you forfeit, which is called a Farkle.

At the start of the game, the minimum is 1,000 points in one turn. Subsequent turns require only 350 points to score.


Each 1 is worth 100 points
Each 5 is wirth 50 points
3 of a kind is worth 100x the value of the number; e.g., 3x 3 is worth 300 points; 3x 1 is worth 1,000 points.
4 of a kind is worth twice what three of a kind is worth; e.g., 4x 3 is worth 600 points
5 of a kind is worth twice what four of a kind is worth; e.g., 5x 3 is worth 1,200 points
6 of a kind is worth twice what five of a kind is worth; e.g., 6x 3 is worth 2,400 points
A straight (one of each number--1,2,3,4,5, and 6) is worth 1,500 points.
Three pairs is worth 500 points.